C#/수업내용

2020.04.09. 수업내용 - 아이템 착용, 해제 (if, switch)

dev_sr 2020. 4. 9. 21:57

 

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           Console.WriteLine("2020-04-08\n");
 
            // 아이템, 착용, 해제, 버리기, 줍기
 
            Console.WriteLine("아이템명 : 장검 \n");
 
            Console.WriteLine("\"아이템명 착용\", \"아이템명 해제\", \"아이템명 주워\", \"아이템명 버려\"\n");
            //착용 여부
            bool equipItem = false;
            //소지 여부
            bool getItem = false;
 
            for (; ; )
            {
 
                Console.Write("명령어를 입력해주세요  ");
 
                string input = Console.ReadLine();
                string[] itemArr = input.Split(' ');
                string item = itemArr[0];
                string act = itemArr[1];
 
                if (getItem == false)
                {
                    switch (act)
                    {
                        case "착용":
                            {
                                Console.WriteLine("{0}할 {1}이 없습니다.", act, item);
                                Console.WriteLine();
                            }
                            break;
 
                        case "해제":
                            {
                                Console.WriteLine("{0}할 {1}이 없습니다.", act, item);
                                Console.WriteLine();
                            }
                            break;
 
 
                        case "버려":
                            {
                                Console.WriteLine("{0}야할 {1}이 없습니다.", act, item);
                                Console.WriteLine();
                            }
                            break;
 
                        case "주워":
                            {
                                Console.WriteLine("{0}을 얻었습니다.", item);
                                Console.WriteLine();
                                getItem = true;
                            }
                            break;
                    }
                }
 
                else
                {
                    switch (act)
                    {
                        case "착용":
                            {
                                if (equipItem == false)
                                {
                                    Console.WriteLine("{0}을 {1}했습니다.", item, act);
                                    equipItem = true;
                                }
                                else
                                {
                                    Console.WriteLine("이미 {0}은 {1} 되었습니다.", item, act);
                                }
                                Console.WriteLine();
                            }
                            break;
 
                        case "해제":
                            {
                                if (equipItem == false)
                                {
                                    Console.WriteLine("{0}을 {1}할 수 없습니다.", item, act);
                                }
                                else
                                {
                                    Console.WriteLine("{0}을 {1}했습니다.", item, act);
                                    equipItem = false;
                                }
                                Console.WriteLine();
                            }
                            break;
 
 
                        case "버려":
                            {
                                Console.WriteLine("{0}을 버렸습니다.", item);
                                equipItem = false;
                                getItem = false;
                            }
                            Console.WriteLine();
                            break;
 
                        case "주워":
                            {
                                Console.WriteLine("이미 {0}을 가지고 있습니다.", item);
                            }
                            Console.WriteLine();
                            break;
                    }
                }
            }