*Hierarchy에서 카메라 클릭후 ctrl+shift+F를 누르면 Scene에서 맞춘 구도로 미리보기를 맞출 수 있음
1. App
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class App : MonoBehaviour
{
public Hero hero;
public Monster monster;
public GameObject[] arrHero;
public string HeroName;
public Button heroBtn;
public Button monsterBtn;
public GameObject getMonster;
// Start is called before the first frame update
void Start()
{
this.heroBtn.onClick.AddListener(() => {
GameObject newhero = this.CreateNewHero(this.HeroName);
this.hero.Init(newhero);
});
this.monsterBtn.onClick.AddListener(() => {
GameObject newMonster = this.CreateNewMonster();
this.monster.Init(newMonster);
});
}
private GameObject CreateNewHero(string heroName)
{
GameObject foundObject = null;
foreach(var data in this.arrHero)
{
if(data.name==heroName)
{
foundObject = data.gameObject;
break;
}
}
var newhero = Instantiate(foundObject);
return newhero;
}
private GameObject CreateNewMonster()
{
return Instantiate(this.getMonster.gameObject);
}
}
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2. Hero
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hero : MonoBehaviour
{
public GameObject model;
public GameObject heroPos;
//public GameObject heroPos;
public void Init(GameObject newhero)
{
this.model = newhero;
this.model.transform.SetParent(this.gameObject.transform);
Debug.Log(this.heroPos.transform.position);
this.model.transform.position = this.heroPos.transform.position;
}
}
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3. Monster
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Monster : MonoBehaviour
{
public GameObject model;
public GameObject monsterPos;
public void Init(GameObject model)
{
this.model = model;
this.model.transform.SetParent(this.gameObject.transform);
this.model.transform.position = this.monsterPos.transform.position;
}
}
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4. 결과값
-노란색으로 표시된 위치에 캐릭터가 생김
-빨간색으로 표시된 위치에 몬스터가 생김
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