C#/수업내용
2020.04.13. 수업내용 - SiegeTank 클래스(enum), Factory 클래스
dev_sr
2020. 4. 13. 21:28
1. App class
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Study_008
{
class App
{
public App()
{
Factory factory = new Factory();
SiegeTank tank = factory.CreateTank();
tank.ChangeMode();
}
}
}
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2. Factory class
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Study_008
{
class Factory
{
public Factory()
{
Console.WriteLine("팩토리가 생성되었습니다.");
}
//시즈탱크 생성
public SiegeTank CreateTank()
{
return new SiegeTank();
}
}
}
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3. SiegeTank class
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Study_008
{
class SiegeTank
{
public enum eTankMode
{
TankMode,
SiegeMode
}
public eTankMode tankMode;
public SiegeTank()
{
Console.WriteLine("시즈탱크가 생성되었습니다.");
this.tankMode = eTankMode.TankMode;
}
//이동
public void Move()
{
if(this.tankMode==eTankMode.TankMode)
{
Console.WriteLine("시즈탱크가 이동합니다.");
}
else if(this.tankMode==eTankMode.SiegeMode)
{
Console.WriteLine("시즈모드에서는 이동할 수 없습니다.");
}
}
//변형
public eTankMode ChangeMode()
{
eTankMode lastMode = this.tankMode;
if(this.tankMode==eTankMode.TankMode)
{
this.tankMode = eTankMode.SiegeMode;
}
else if(this.tankMode == eTankMode.SiegeMode)
{
this.tankMode = eTankMode.TankMode;
}
Console.WriteLine("{0}에서 {1}로 변형합니다.", lastMode, this.tankMode);
}
}
}
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